The Art of In-Game Photography
Video games present a new territory for photographers, one where the real and the virtual are in constant flux. The spaces created within them are as much places to be explored and experienced as they are entertainment and have given rise to the art form of ‘in-game photography’.
This talk introduces some of the photographic techniques applied by artists to the virtual environment and architecture within games and how their practice fits within a tradition of conceptual photographic work, with reference to photographers such as Thomas Demand and Hiroshi Sugimoto.
Artist and writer Gareth Damian Martin presents his work and is joined by digital art curator Rachel Falconer in a discussion of these innovative approaches.
This event coincides with the Media Wall exhibition Camera Ludica displaying some of the spectacular imagery made by the wider gaming community.
Gareth Damian Martin is a writer, game designer and artist. He is the editor and creator of the games and architecture zine Heterotopias as well as a Eurogamer columnist. He was recently nominated for the prestigious New York Videogame Critics Circle Journalism Award and his work as a game photographer has appeared on Kotaku and US Gamer. Gareth is also teaches on the intersections of video games and urbanism at The Bartlett School of Architecture, UCL.
Rachel Falconer is a digital art curator, innovation consultant, and writer. Her curating and research practice explores how emergent technologies such as AI, Machine Learning, gaming environments and VR affect creative processes, social behavior and ethical boundaries. She is also Head of Goldsmiths Digital Studios - an inter-disciplinary commercial studio offering rapid prototyping and innovation solutions for the creative industries and beyond.
Gareth also leads a workshop Shooting Virtual Cities in the afternoon. Ticket holders to the workshop attend the talk for free.
£8/£5 members & concessions. Ticket holders are able to access the gallery exhibitions on the same day.
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